Rust experiments: Wrapping unsafe (malloc/free) in safe abstractions | GPU engineering
I'll have a full example soon on how to wrap unsafe code (malloc/free like in a C++ Cuda kernel), in safe abstractions using Rust. See snippet below:
I'll have a full example soon on how to wrap unsafe code (malloc/free like in a C++ Cuda kernel), in safe abstractions using Rust. See snippet below:
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